Giant Double Prince Deck Guide 2025: Devastating Charge Combos
Master Giant Double Prince with devastating charge attacks. Complete guide to Prince and Dark Prince synergy, counter-push strategies, and dominating 2025 meta.

Giant Double Prince: The Charge Attack Archetype
Giant Double Prince combines the tanking power of Giant with the devastating charge damage of Prince and Dark Prince. This classic deck archetype has dominated competitive play through multiple metas by leveraging charge mechanics synergy—when both Princes charge simultaneously behind a Giant, opponents face an unstoppable wave of damage that destroys towers in seconds.
What makes this deck special is the dual-threat charge system. Prince delivers massive single-target damage, destroying tanks and buildings instantly. Dark Prince provides splash damage, eliminating swarms that would counter Prince. Behind a Giant tank, both Princes charge freely toward towers, creating pushes that require perfect defensive execution to stop.
Why Giant Double Prince Remains Competitive
This archetype maintains viability across all trophy ranges through several key strengths:
- ▸Charge damage burst - Both Princes deal double damage when charging, creating massive DPS spikes
- ▸Complementary coverage - Prince handles tanks, Dark Prince handles swarms—together they counter everything
- ▸Flexible deployment - Can be used defensively then converted to counter-pushes
- ▸Giant accessibility - Rare card that's easy to upgrade for F2P players
- ▸Counter-push potential - Surviving defensive Princes become devastating offensive threats
- ▸Spell synergy - Poison and Zap clear defensive swarms, enabling charge attacks
Giant Double Prince Card Costs
- • Giant: 5 elixir
- • Prince: 5 elixir
- • Dark Prince: 4 elixir
- • Full Push: 14 elixir minimum
Classic Giant Double Prince Deck
The classic variation focuses on powerful beatdown pushes with spell support to clear defenders:
Deck Composition
Primary tank
Heavy charge damage
Splash charge damage
Area denial spell
Reset and swarm clear
Stun and air defense
Ranged support and defense
Tank killer and air defense
Average Elixir Cost: 3.9 - Balanced for sustained pressure
Core Strategy: Charge and Overwhelm
Giant Double Prince strategy revolves around building devastating pushes where both Princes charge simultaneously. Your gameplan follows three phases:
Phase 1: Early Game (0:00 - 2:00)
Objective: Defend efficiently and identify opponent's swarm cards
- • Use Prince and Dark Prince defensively against pushes
- • Note opponent's swarm counters (Skeleton Army, Goblin Gang, etc.)
- • Place Giant behind King Tower only when at max elixir
- • Convert defensive Princes into counter-pushes by adding Giant
- • Conserve Poison for offensive pushes—use Zap for defense
Phase 2: Mid Game (2:00 - 1:00)
Objective: Build Giant pushes and test opponent's defenses
- • Deploy Giant behind King Tower to build elixir
- • Add Prince behind Giant (4-5 tiles back for charge distance)
- • Deploy Dark Prince on the opposite side for dual charge threat
- • Use Poison when push reaches tower to clear defenders
- • Save Zap for Skeleton Army or Inferno resets
Phase 3: Double Elixir (1:00 - 0:00)
Objective: Unleash continuous Giant Double Prince pushes
- • Deploy Giant + both Princes + support troops (Musketeer, Mega Minion)
- • Poison the tower area to deny defensive troop placement
- • When push completes, immediately start building next push
- • Use Electro Wizard to reset Inferno Tower/Dragon targeting
- • Overwhelm with constant pressure—don't give opponent breathing room
The Double Charge Mechanic
The core mechanic that makes this deck devastating is the synchronized charge. When both Princes charge simultaneously, they create a damage burst that destroys most defenses:
- Prince charge damage: Doubles his already high DPS, one-shotting Wizards, Musketeers, and medium troops
- Dark Prince charge damage: 360-degree splash that eliminates entire swarms instantly
- Combined effect: Prince destroys tanks and buildings while Dark Prince clears support troops—unstoppable combination
Pro Tip: Place Prince 4-5 tiles behind Giant to give him charge distance. Place Dark Prince on the opposite side of the lane—they'll converge behind Giant, both charging. This split deployment prevents both Princes being hit by the same spell.
Giant Double Prince Poison Control
This variation emphasizes area denial with Poison to protect your charging Princes:
Poison Usage Mastery
Poison serves multiple critical functions in Giant Double Prince decks:
- Defensive troop denial: Place Poison where opponents typically deploy defenders (next to tower), forcing them to place troops outside Poison or take massive damage
- Building destruction: Slowly destroys Tombstone, Furnace, and other spawner buildings
- Tower chip: 3 seconds of consistent tower damage accumulates to 200+ chip damage
- Healing prevention: Completely shuts down healing spirits and Battle Healer
Deploy Poison BEFORE your push reaches the tower. As Giant crosses the bridge, Poison the tower area. Opponents must choose: deploy troops in Poison and lose them, or deploy outside Poison and give your Princes free charges. Either choice favors you.
Counter-Push Variation: Defensive Princes
This playstyle uses Prince and Dark Prince primarily for defense, converting successful defenses into devastating counter-attacks:
Defensive Prince Placement
Against Ground Pushes: Place Prince in the center to pull tanks while dealing massive charge damage. His charge one-shots Wizards and support troops behind tanks. Add Dark Prince to clear swarms protecting the push.
Against Bridge Spam: Dark Prince shuts down Battle Ram, Bandit, and grouped spam troops with his splash charge. Place him reactively as spam crosses the bridge—his charge clears everything.
Converting to Counter-Push: When your defensive Princes survive (even at half health), immediately deploy Giant in front of them. Your defending Prince becomes an attacking Prince with a fresh tank—devastating counter-pressure.
Elixir Advantage Counter-Pushes
If opponent spends 12 elixir on a push and you defend with 8 elixir, you have a +4 elixir advantage. This is your signal to counter-push aggressively. Deploy Giant + fresh Prince on the opposite lane while your defensive Prince still fights. Opponent lacks elixir to defend both lanes.
Matchup Guide: Winning and Difficult Matchups
Favorable Matchups
Beatdown Decks (Golem, Giant, Lava Hound)
Win Rate: 65-75%
Beatdown decks invest heavily in slow pushes, leaving them vulnerable to opposite lane pressure. Your Princes charge faster than their tanks walk.
Strategy: When they deploy Golem/Giant behind King Tower, immediately rush opposite lane with Giant + both Princes. They cannot defend your charge attack while investing in their own push. Race to destroy their tower first—your charge damage wins the race.
Spawner Decks
Win Rate: 70-80%
Spawner decks rely on accumulating spawned troops slowly. Dark Prince's splash charge destroys spawned units instantly.
Strategy: Use Dark Prince to clear spawned units defensively. Poison their spawner buildings to prevent troop generation. Push aggressively—spawners cannot stop charging Princes. Your damage output exceeds their spawning rate.
Difficult Matchups
Pekka Decks
Win Rate: 30-40%
P.E.K.K.A hard-counters both Princes, one-shotting them with her massive damage. She also tanks for bridge spam, creating double threats.
Strategy: Never commit both Princes to offense—keep one for P.E.K.K.A defense. Use Mega Minion + Prince to kill P.E.K.K.A defensively. Only push when P.E.K.K.A is out of cycle. Consider spell cycling for the win rather than forcing pushes into P.E.K.K.A.
Skeleton Army Bait Decks
Win Rate: 35-45%
Bait decks force you to use Zap on Goblin Barrel, then deploy Skeleton Army to stop your Princes. Dark Prince helps but not enough.
Strategy: Save Zap specifically for Skeleton Army when pushing. Use Poison on Goblin Barrel instead (positive trade). Dark Prince's charge clears Goblin Gang. Time your pushes when opponent used both swarms defensively. Prediction Zap where Skeleton Army typically spawns.
Even Matchups
Hog Cycle, Control Decks, Other Giant Decks: These matchups depend on player skill and execution. Master charge timing and spell usage to win 50-50 matchups.
Advanced Giant Double Prince Techniques
Split Lane Prince Deployment
Deploy Prince in one lane and Dark Prince in the opposite lane simultaneously (costs 9 elixir). Opponents must split defense or abandon one lane. This technique works when you have elixir advantage and opponent lacks area damage spells.
Even if they stop one Prince, the other gets free tower damage. In double elixir, this split pressure creates chaotic situations where opponents cannot efficiently defend both lanes.
Charge Prediction Timing
Experienced opponents predict where you'll deploy Princes and pre-place Skeleton Army or Goblin Gang. Counter this by varying deployment timing:
- Delayed Prince: Deploy Giant, wait 3 seconds, then deploy Prince. Opponent pre-places swarm thinking Prince is coming—it dies before Prince arrives.
- Instant Prince: Deploy Prince immediately behind Giant. Opponent expects delay and doesn't have swarm ready.
- Bridge Prince: Place Prince directly at bridge for instant pressure. No charge damage but forces immediate response.
Electro Wizard Synergy
Electro Wizard provides critical support for Giant Double Prince pushes:
- Inferno reset: Constantly resets Inferno Tower/Dragon, preventing them from melting Giant
- Splash stun: Stuns multiple defending troops on deployment, giving Princes free charges
- Air defense: Handles Minion Horde and Mega Minion threatening your push
Deploy Electro Wizard when your push reaches the tower and opponent places Inferno defense. The instant reset saves your Giant and enables Princes to destroy the Inferno quickly.
Musketeer Placement Behind Push
When building massive pushes, place Musketeer far behind your Giant and Princes. Her long range lets her shoot from safe distance while Giant tanks. Opponents must commit spells to kill her or accept continuous DPS on their tower.
This forces difficult decisions: Fireball the Musketeer (leaving Princes alive), use swarms (which Dark Prince clears), or let Musketeer chip 500+ tower damage while dealing with Princes.
Common Giant Double Prince Mistakes
Deploying Princes at Bridge
New players deploy Princes directly at the bridge for instant pressure. This wastes their charge mechanic—the primary source of damage. Always give Princes 4+ tiles of charge distance before they engage defenders. Without charge, Prince is just an expensive Knight.
Using Zap on Wrong Targets
Zapping Skeletons or small troops when you need to save it for Skeleton Army loses pushes. Prioritize Zap for: Skeleton Army, Goblin Gang, and Inferno resets. Dark Prince handles small swarms—let him do his job.
Overcommitting Both Princes on Offense
Sending both Princes offensively leaves you defenseless against counter-pushes. Against aggressive decks (Bridge Spam, Hog Rider), keep Dark Prince in rotation for defense. Only commit both Princes when you have elixir advantage or it's double elixir time.
Poor Poison Timing
Using Poison after your push dies wastes its potential. Poison BEFORE push arrives or AS it engages. The area denial prevents defensive troop deployment, protecting your Princes. Late Poison only chips tower without protecting your investment.
Upgrading Priority for Giant Double Prince
Card levels significantly impact performance. Upgrade priority:
- Prince - Charge damage must one-shot key troops. Level-critical interactions.
- Dark Prince - Splash damage increases dramatically with levels. Needs to survive Fireball.
- Giant - More HP means Princes charge more times before Giant dies.
- Poison - Must kill same-level troops and structures effectively.
- Musketeer - Survives Fireball at higher levels, critical for support.
- Electro Wizard - Legendary upgrades are slow but improve stun effectiveness.
- Zap - Level-dependent against Goblin Barrel and Minions.
- Mega Minion - Tank killing requires proper levels to match opponent's tanks.
Giant Double Prince Success Checklist
- ✓ Both Prince and Dark Prince for dual charge threat
- ✓ Poison for area denial and defensive troop prevention
- ✓ Zap reserved for Skeleton Army and Inferno resets
- ✓ Electro Wizard or similar reset card for Inferno defense
- ✓ Air defense troops (Musketeer, Mega Minion)
- ✓ Deploy Princes 4-5 tiles behind Giant for charge distance
- ✓ Split deployment prevents both Princes eating same spell
- ✓ Use Princes defensively and convert to counter-pushes
- ✓ Poison BEFORE push reaches tower, not after
- ✓ Save massive pushes for double elixir or elixir advantages
Conclusion: Mastering the Dual Charge
Giant Double Prince rewards players who master charge mechanics and timing. The satisfying sight of both Princes charging simultaneously behind a Giant, devastating everything in their path, makes this archetype endlessly enjoyable. Unlike decks that chip slowly, Giant Double Prince creates explosive moments where entire towers fall to single coordinated pushes.
Success requires understanding when to attack and when to defend. Early game focuses on efficient defense with your Princes, converting successful defenses into threatening counter-pushes. Mid game tests opponent's defenses with basic Giant + Prince combinations. Double elixir unleashes full potential—Giant + both Princes + support troops creating unstoppable assaults.
The learning curve involves mastering charge distance—placing Princes close enough to join the push but far enough to charge. Practice split deployment to avoid spell value. Learn Poison timing to deny defensive placements. As these mechanics become instinctive, you'll develop the game sense that separates good Double Prince players from devastating charge attack masters.
Remember: patience wins with Giant Double Prince. Don't force pushes when behind on elixir. Defend efficiently, build elixir advantages, then unleash synchronized charge attacks that opponents cannot stop. The sound of both Princes charging—"RAAAHHH!"—striking fear into opponents as your army crashes into their towers. Master this deck, and that battle cry becomes your victory anthem.
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